Catch Bobo
A Cat-and-Mouse multiplayer minigame within Minecraft
This is my biggest Minecraft project that involved a lot of designing and problem solving due to mcfunction's limited logic capabilities. I worked on this projects with a few of my high school friends. Funny enough, the game "Catch Bobo " was one of my friend's Minecraft minigame they made in middle school, and I wanted to make it a full-fledged game with custom textures and coded abilities. So, my friends and I gathered together to work on this project; I would do all of the coding and game design, while my friends would work on the map and help playtest the abilities. As the project progressed, I asked another friend who knows 3D modeling to help me learn Blockbench, which is a 3D modeling software for Minecraft and other low-poly games.

Duration
7 months (Aug. 2022 β Feb. 2023)
Team Size
1 developer (Me), 2 artists, 5+ builders
Key Challenges
- β’ Multiplayer integration
- β’ 3D modeling
- β’ Making it "fun"
- β’ Scope creep
Demo Video
Watch a demo of Catch Bobo showcasing its key features and functionality.
Key Features
10+ custom characters
Each class has their own gimmick that makes them fun to play.
50+ unique abilities
Different abilities that go beyond survival vanilla Minecraft.
25+ Custom 3D models and textures
Unique 3D models and textures to make the characters feel powerful.
Expansive map with unique landmarks
Can easily change the game timer, ability cooldowns, and objectives.
Adjustable game settings
640x640 block map with different biomes and buildings.
Project Gallery






Results & Impact
Key Achievements
- I now made a game in my favorite game π
- Connected with many old high school friends and still keep in touch
Lessons Learned
This is one of my longest projects that took to finish, which is mainly due to how big the map is and wanting to add more characters and textures. I'm happy with the result of this project, but also wish I spent less time working on it by having a clear goal.